Useful Resources


GAMES:
  • The magic box (or mystery box) --> You hide something inside a box and children have to ask yes/no questions until they guess it.
  • Feely bag --> Is another version of the “Magic box”. You put something inside a bag and they have to predict it by feeling it with their hands.
  • Battleships --> Adapt the real game. For example, on one side have de days of the week and on the other have clocks with different times.
  • Find someone who… --> To learn how to make questions and give an answer with arguments.
  • Word by word (“Pasa Palabra”) --> You can give them a word by word and the students must guess the words, or in groups they can create it themselves and another group guess the answers.
  • Alibi --> Students have to act as criminals and police people.
  • The loop game (version 1) --> Give each child a card. Give to each child a name of an animal. Make them write a simple description of the animal (The letter with which the name of the animal starts, what is the animal like and what do they eat). On top of their description you give them a name of another animal which they will have to guess the description of it. There is a starting and ending card. The one with the starting card reads his/her definition card, the child that thinks this description corresponds to his/her animal will have to say “think it’s me. Is it a… ?”. If it’s correct he/she will have to continue the loop and read his description and so on, until they arrive to the ending card.
  • Loop game (version 2) --> Following the previous explanation they have to match the operation from one card to the correct answer, and so on until completing the loop.
  • Simon says
  • Domino (adapt them to work language)
  • Memory (adapt them to work language)
  • Snakes and ladders (adapt them to work language)
  • Turn a definition into questions
  • Race dictation
  • Hangman


PHYSICAL LINGUISTIC GAMES:
  •       Very silly sentences
  •        Match and spell
  •        Shopping list extras
  •        Great verb game
  •        Big box of sentence building
  •        What’s up?
  •        Don’t say it
  •        Once upon a time
  •        Opposites
  •        Conversation cubes
  •        Story cubes


SETTLERS:
  • Row, row, row your boat --> Children have to sit down in pairs on the floor, touching each other’s feet, getting the other’s hands and making as if they were rowing the boat, while singing.
  • Tell “____” to stop the noise --> When a student is very chatty, you start singing “Tell _____ to stop the noise” many times. The rest of the children have to repeat it after you and every time louder, until he/she shuts up.


POEMS:
  •        Welcome back to school
  •        Jabberwocky


     --> Look for words that rhyme, make a word chain, make linguistic sets, represent the poem miming, alter the paragraphs, make them create a last paragraph, make a debate, make a visual poem…


SONGS:
  •        The rainbow song
  •        The alphabet songs
  •        Bananas in pyjamas
  •        Head, shoulders
  •        Knees and toes
  •        Twinkle twinkle little star
  •        Wincy wincy spider
  •        Old Mac Donald had a farm
  •        London bridge is falling down


RHYMES:
  • Inni Minnie miny moe, get a tiger by its toe.
  • One potato, two potatoes, three potatoes, four! Five potatoes, six potatoes, seven potatoes, more!
  •  One banana, two bananas, three bananas, four…
  •  Acker Backer, Soda Crackers, Acker Backer Boo! Acker Backer, Soda Cracker, Out goes you!
  • Jeremiah, blow the fire, puff, puff, puff. First you blow it gently… then you blow it rough.
  •  Diddle, diddle dumpling. My son John went to bed with his trousers on.
  • I scream, you scream. We all scream for ice-cream. What would you like? Chocolate, lemon, vanilla or… one is for you, and one’s for me.
  •  Hi Mary! How are you? Fine thanks. What about you?
  • 10 fingers, 10 toes, 2 eyes and a round nose.
  • Two big apples under a tree. One is for you and one’s for me.
  • Rain, rain, go away! All the children want to play. Rain, rain, go away! Come again another day.
  • Go to bed late, stay very small. Go to be early, grow very tall.
  • Humpty dumpty
  • Twinkle twinkle little star


DANCE:
  •         The Big Jubilee Dance

--> Good to break the rhythm of the class and activate the students. Also, they learn vocabulary.

BOOKS:
  •        Pete the cat
  •        Go away big green monster
  •        The very funny fish
  •        Deep blue sea
  •        The family book
  •        The very hungry caterpillar
  •        Charlie and Lola
  •        Med and Mog
  •        Brown bear
  •        We’re going on a bear hunt
  •        The gingerbread boy story


MANAGEMENT:
  •         Traffic lights --> You move their name from colour (green, yellow and red) throughout the day. It will be easier for them to manage their behaviour.


WARM UP / FOCUS GAMES (that ones that need all the student’s concentration)
  • 1, 3, 2 / 1, 3, snap / 1, 2, 3, animal/ 1, 2, 3, colour… (country, irregular verb, etc.) --> Infants must be grouped in pairs. One says 1, the other 2, and the first had to say a colour, country, food, animal… (depending on the topic of the day). And so on. They must go as fast as possible.
  • Fortunately/Unfortunately activity --> Children set up in pairs. One has to say a sentence with unfortunately, and the other has to continue the dialogue with a fortunately sentence. Objective: Practice the Oral (perfection doesn’t matter).
  • Tic, tae, toe / give an x, give an o / give me a 3 in a row (hands game).
  • Tong-twisters
  • Memory game --> In which they have to match orders.
  • Imaginary object --> The teacher starts to “pass” and imaginary object and students have to pass it to each other respecting the feeling or characteristic that the teacher introduces. The imaginary object “can be” soft, heavy, light, a baby, a ball, something that burns, etc. After this, pupils comment what could be all the objects that they “pass” to each other. We can work vocabulary. 
  • Pit --> Students will count in order. Each one will say one number taking into account that number 3 is forbidden. Instead of it, they must say “pit”. It is important to know that the number 13 is “1pit”. When someone gets it wrong, the following player introduces a new rule.
  • The entire group has the objective to count until 21. The problem is that nobody knows who is going to start and who is going to follow. It makes them focus on their classmates and say the correspondent number when they feel that nobody is going to say it before or at the same time as them. When it occurs, the game starts again. 

Comentaris